1.
Elemental Shaman Spells, Cooldowns and Abilities
This page will list the relevant skills for an Elemental Shaman,and explain what they do. It is recommended that you read through this page inorder to have a basis to better understand the various topics that are discussedthroughout the rest of this guide.
2.
New abilities for Elemental Shamans in Cataclysm Classic
Unleash Elements has different effects depending on your active weaponimbues:
Unleash Wind for
Windfury Weapon,
Unleash Flamefor
Flametongue Weapon,
Unleash Life for
Earthliving Weapon,
Unleash Frost for
Frostbrand Weapon, and
Unleash Earthfor
Rockbiter Weapon. Dual-wielding means you get to unleash two effectsper cast instead of one.
Healing Rain is a new area heal which you can place on the groundfor 10-seconds. While it can do great healing, it does require 6 injured playersto stand within it for the full duration, making it more situational than mostarea heals.
Spiritwalker's Grace allows the Shaman to move while casting spells for15 seconds.
Elemental Resistance Totem replaces all Elemental resist totems and grantsextra spell resistance against all elements.
Bind Elemental is used to crowd control elemental enemies.
Ancestral Vision can be used to resurrect all nearby allies with asingle spell cast.
Greater Healing Wave is a strong but slow single-target heal. This makesit likely to overheal, so be prepared to stop casting at the last moment if it lookslike that will be the case.
Healing Surge casts very quickly and does decent healing but costs ahuge amount of Mana, so make sure to only use it as an emergency heal.
2.1.
Damage Spells for Elemental Shamans in Cataclysm
Lava Burst always critically strikes if
Flame Shock is presenton the target. This spell will be part of your Cataclysm rotation and its guaranteedcrit makes it great when burst damage is needed, especially in PvP!
Lightning Bolt deals damage to a single target from range. Thiswill be your main damage spell in PvE due to having the best damage-to-Manaratio in our kit and no cooldown.
Chain Lightning deals damage to three targets from range. Itdoes more damage than
Lightning Bolt, even to its primary target,and has a lower cast time, but it also has a 3-second cooldown and a large Manacost. Use it for area-of-effect damage or when bursting down an enemy.
Earth Shock deals damage and slows the melee attack speed of its target.Useful against melee enemies if you cannot avoid their attacks.
Frost Shock deals damage and slows its target by 50% for 8seconds. This makes it useful when chasing or fleeing from enemies.
Flame Shock deals damage-over-time to its target. This can contributea small, but consistent chunk of damage in a fight and has the added usefulnessof preventing Rogues and Druids from staying in stealth while it isactive.
Fire Nova causes your
Flame Shock debuffed targets to explodefor damage around themselves. Since it has a very short 4-second cooldown, it cando massive area damage but Elemental will generally not be able to spread enoughFlame Shocks to make it worthwhile.
Thunderstorm causes some damage and returns some Mana to you, but alsoknocks back all targets hit a large distance, making it very useful when soloing,in PvP, and in all situations when used with
Glyph of Thunderstorm.
2.2.
Healing Spells for Elemental Shamans in Cataclysm
Healing Wave is an efficient but slow single-target heal. This makesit ideal to heal small amounts of damage during downtime.
Chain Heal is one of the best area-of-effect heals in the game due toits high healing, lack of cooldown, and smart-heal properties, which will causeit to jump to the most injured targets in range, regardless of the group they areon.
3.
Totems for Elemental Shamans
A Totem is instantly placed on the ground near you when you cast it,does not move, and generally has a single digit of health, allowing it to bedestroyed by your enemies with any single-target ability. Their effects onlyapply to your 5-player party, even when you are in a raid group.
Every Shaman Totem has a specific niche role to fill and a distinctability. There are four types of Totems: Air, Earth, Water and Fire, and you canhave only one Totem of each element placed at a time, which will be replaced ifyou cast a new Totem of the same element.
Call of the Elements,
Call of the Ancestors, and
Call of the Spiritsallow you to customize up to one totem of each type to instantly be dropped downwhen these abilities are used, saving significant time.
Totemic Recall allows you to destroy your current totems in order torecover 25% of their Mana cost. You can use this to avoid pulling patrols withyour totems, to recover some Mana when moving to a new place and even just torecover some Mana for free when your totems are about to expire!
3.1.
Air Totems for Elemental Shamans in Cataclysm
Wrath of Air Totem provides significant Spell Haste and should alwaysbe placed down if you are the only one who can provide this raid buff in a group.
Windfury Totem provides melee Haste to nearby players and is oneof the best melee buffs, but can also be provided by Death Knights.
Grounding Totem will redirect to itself any harmful spell cast at anearby party member which is great to handle problematic spells in PvP, such as
Counterspell.
3.2.
Earth Totems for Elemental Shamans in Cataclysm
Earth Elemental Totem creates an Earth Elemental that taunts andgenerates threat on nearby enemies. Due to its relatively high health, it canserve as an emergency tank for you and your group.
Strength of Earth Totem grants extra Strength and Agility to your raid.
Tremor Totem removes Fear, Charm, and Sleep effects from yourparty every 5 seconds. This makes it invaluable in fights with Feareffects or in PvP. Make sure to drop it when slightly under 5 seconds are leftfor the Fear effect to hit the party, so that it is removed almost instantly.
Earthbind Totem slows nearby enemies, making it easier to flee or kite.
Stoneskin Totem increases the Armor of your raid group and can alsobe provided by Paladins with
Devotion Aura.
Stoneclaw Totem taunts enemies, serving as a distraction for a shortperiod with its small health pool. It is mostly of use while leveling or when usedwith
Glyph of Stoneclaw Totem.
3.3.
Water Totems for Elemental Shamans in Cataclysm
Mana Spring Totem regenerates the Mana of your party by a small amountevery 2 seconds. This improves your party's Mana sustainability, and should beup unless another player is already providing a similar buff, as they do not stack.
Healing Stream Totem heals your party for a small amount every2 seconds. While its healing is low, it is still usually worth keeping it out asit also has a long duration.
3.4.
Fire Totems for Elemental Shamans in Cataclysm
Fire Elemental Totem creates a Fire Elemental that scales with your SpellPower when cast (thus allowing for the use of pure Spell Power gear in a pre-pullmin-max situation) and deals significant single-target and area-of-effect damage,making it great for contributing damage to your group or while soloing.
Magma Totem deals small amounts of area-of-effect damage to nearbyenemies very frequently. Since it has no cooldown, you can use it for extradamage, especially against multiple enemies.
Searing Totem deals a small amount of single-target damage to nearbyenemies. It deals less single-target damage than
Magma Totem but isalso cheaper and available at a lower level.
Flametongue Totem increases the Spell Power of nearby party members.It is a weaker version of
Demonic Pact or
Totemic Wrath, andshould only be used when these are not available, which for an Elemental Shamanis only until you learn the Totemic Wrath talent.
3.5.
Utility Spells for Elemental Shamans in Cataclysm
Wind Shear interrupts your target for 2 seconds on a 15-second cooldownwith a 25-yard range, making it one of the best interrupts in the game.
Hex is a crowd control spell similar to
Polymorph but itdoes not heal the target or break instantly upon any damage, while also lettingthe target slowly move around. It is a Curse effect, making it harder to be dispelledby some classes.
Bloodlust /
Heroism grant a huge amount of Haste for 40seconds to the Shaman's raid group and can only also be brought byMages, making it a strong reason to bring at least one Shaman to a group.
Lightning Shield grants you a buff that causes damage to melee attackerswhen they hit you.
Water Shield creates a shield on yourself which provides passive Manaregeneration and extra bursts of Mana whenever you are hit. This is great in alltypes of content, but especially so if you are being consistently hit for theextra Mana returns while soloing and leveling.
Flametongue Weapon is a weapon imbue that increases your Spell Damageand causes each hit to deal additional Fire damage. This will be your standardimbue of choice.
Rockbiter Weapon is a weapon imbue that increases your Physical damage.It is only useful during the early stages of leveling.
Windfury Weapon is a weapon imbue that grants your melee abilities a20% chance to activate three extra auto attacks with added attack power instantly.
Ghost Wolf boosts your running speed by 40% but can only beused outdoors. You can learn it at an early level, making this is a veryimportant movement skill for leveling Shaman.
Reincarnation allows you to return to life after dying, aslong as its 30-minute cooldown is ready. You can use it to recover from mistakes.
Ancestral Spirit brings the target back to life, but can only beused while out of combat.
Purge removes two buffs from the targeted enemy. Youwill typically be using it to remove healing-over-time effects, shields, and buffs.
Astral Recall recalls you to your set
Hearthstone location,with a cooldown of 15 minutes. This is pretty handy for quickly traveling the world.
Water Walking allows you or another friendly player to moveover water for 10 minutes. Taking any damage will cancel the effect, but you canstill use it to quickly move through certain parts of the world.
Water Breathing removes your or another friendly player's needfor breathing while underwater for 10 minutes. This is generally useless, butcan save you sometimes when doing underwater quests or gathering.
Far Sight grants you vision over an area, allowing you to detectenemy players without actually putting yourself in danger.